Modules
Modules are features that can be enabled on a game. They are deliberately separate so a team can adopt only what it needs.
Active modules
| Module | Key | Description |
|---|---|---|
| Live Config | configurations | Publish profile-based public and private config |
| Jobs | jobs | Automate scheduled, triggered, and manual liveops work |
| Icon Automation | iconAutomation | Manage countdown icons and localized game names |
Permission prompts
When a module requires an external permission, RoControl explains:
- Which scope is missing
- Which Roblox resource needs access
- Why the module needs it
- Where the operator can authorize it
Module lifecycle
- Available in module registry.
- Enabled for a game.
- Configured by an operator.
- Used in a live workflow.
- Disabled if the game no longer needs it.
Disabling a module stops the module from being used, but it should not be treated as a data deletion workflow.