Skip to Content
ModulesOverview

Modules

Modules are features that can be enabled on a game. They are deliberately separate so a team can adopt only what it needs.

Active modules

ModuleKeyDescription
Live ConfigconfigurationsPublish profile-based public and private config
JobsjobsAutomate scheduled, triggered, and manual liveops work
Icon AutomationiconAutomationManage countdown icons and localized game names

Permission prompts

When a module requires an external permission, RoControl explains:

  • Which scope is missing
  • Which Roblox resource needs access
  • Why the module needs it
  • Where the operator can authorize it

Module lifecycle

  1. Available in module registry.
  2. Enabled for a game.
  3. Configured by an operator.
  4. Used in a live workflow.
  5. Disabled if the game no longer needs it.

Disabling a module stops the module from being used, but it should not be treated as a data deletion workflow.