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Troubleshooting

HTTP requests are not enabled

Symptom: Transport errors with statusCode = 0. Fix: Studio → Game Settings → Security → Allow HTTP Requests.

401 / 403 (Auth)

The API key is missing, wrong, revoked, or expired — not retried. Recreate the key in the dashboard and update ServerStorage/RoControlConfig/ApiKey. The backend derives the universe from the key, so a key only works for its own game.

429 (Rate limited)

The SDK retries automatically, honoring Retry-After, with backoff + jitter. If it persists, you’re likely calling reportEvent too often — prefer a declarative schedule, and confirm enableMemoryStoreLease = true so only one server reports each occurrence.

409 (Idempotency conflict)

The same idempotency key was reused with a different request body. This usually means two servers built different payloads for the same occurrence — ensure your occurrenceId (and schedule descriptor) is deterministic across servers.

Circuit breaker open

After repeated retryable failures the SDK opens the circuit for a cooldown and returns circuit_open. It recovers automatically. Inspect client:getHealth().

MemoryStore unavailable

The SDK logs lease_unavailable, falls back to a per-server debounce, and relies on backend idempotency. No action needed — reports are still de-duplicated, you may just see a few more requests.

Moderation

Every icon change passes Roblox moderation. RoControl re-submits only when the winning overlay actually changes, resolves and caches the asset image, and records moderation status (pending/approved/rejected/failed) on the Icon Automation state. Rejected/invalid assets are surfaced in the dashboard instead of being retried in a loop — fix the asset and report again.

Nothing appears in the dashboard

  • Confirm the bootstrap runs on the server (ServerScriptService).
  • Set logLevel = "debug" and look for request logs (secrets are redacted).
  • Verify baseUrl and that the key’s universe matches the place.
  • Check client:getHealth() for circuit state and last success/failure.