Modules
Modules are enabled per game. This keeps each game focused on the workflows it actually uses.
Module summary
| Module | Main user | Best for |
|---|---|---|
| Live Config | Designer, engineer, liveops operator | Runtime flags, economy values, event settings |
| Jobs | Liveops operator, engineer | Scheduled config changes, manual runs, webhooks |
| Icon Automation | Marketing, liveops operator | Countdown icons and localized Roblox names |
Recommended adoption
- Start with Live Config.
- Add Jobs when config changes become repeatable.
- Add Icon Automation when events need scheduled visual updates.
Example module set
For a game running regular weekend events:
| Need | Module |
|---|---|
| Toggle event state | Live Config |
| End event automatically | Jobs |
| Update Roblox icon before event | Icon Automation |
| Notify an external service | Jobs webhook |