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Overview

Modules

Modules are enabled per game. This keeps each game focused on the workflows it actually uses.

Module summary

ModuleMain userBest for
Live ConfigDesigner, engineer, liveops operatorRuntime flags, economy values, event settings
JobsLiveops operator, engineerScheduled config changes, manual runs, webhooks
Icon AutomationMarketing, liveops operatorCountdown icons and localized Roblox names
  1. Start with Live Config.
  2. Add Jobs when config changes become repeatable.
  3. Add Icon Automation when events need scheduled visual updates.

Example module set

For a game running regular weekend events:

NeedModule
Toggle event stateLive Config
End event automaticallyJobs
Update Roblox icon before eventIcon Automation
Notify an external serviceJobs webhook